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It’s a place where I like being, and that’s a pretty special thing for a game to offer up. The music, even at the menu, is upbeat and cheery without being sickly the intro cinematic is fun and charming the park owner avatars are whimsical the whole thing just feels… right. And that’s the thing about Planet Coaster: it just works. Browsing the creations of others and importing at-will is just… fantastic, as is the capability to import your own music for rides. Similarly, the Steam Workshop integration is a wonderful addition-especially the ability to track builders from within the game itself. But, really, these don’t spoil the experience as a whole. They can frequently abandon all needs (food, drink, toilet, etc) to queue up for a new ride or venue, only to then complain about their needs not being satisfied. Likewise, the park goers can be a bit dimwitted. Maximum size for changing, say, gradients, is too small when undertaking large terraforming projects, leaving it a bit tedious at times. I also can’t lie some of the terrain manipulation features are lacklustre. This is wonderful news for anyone who thought the win conditions in RCT were too challenging, or who just wants oodles of tools for customization, but it’s worth noting for anyone who may have been looking for more clear-cut measures of success. The sense of achievement isn’t quite as front-and-centre.
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Don’t get me wrong, having things to do and lots to be distracted by and involve oneself with is by no means a drawback I just feel that some of the progression is missing, if that makes any sense. While, largely, this formula remains in Planet Coaster, I also find there’s SO much to do that it often feels more like a sandbox than a challenge-even in the challenge maps themselves. One of my lasting memories from RCT in my youth was the challenge of growing and sustaining a park long enough to research and unlock new tools, coasters, rides, decorations, and the like. I find myself doing The Sims thing spending inordinate amounts of time on finite details, creating, arranging, and fine-tuning, without actually making any real progress or paying much attention to the events at large. Yet, the other part of me that enjoys visual representations of quantifiably gratifying progress feels left behind. Part of me-the part that enjoys methodically and meticulously engineering and orchestrating perfect layouts and systems-could lose (and has lost) many a night to its siren call sung by myriad new options and tools for creation and beautification. Planet Coaster does for Roller Coaster Tycoon what Cities: Skylines did for Sim City-but is that such a great thing? Well, that depends on what you want from a game, I suppose.I’ll be perfectly honest: I adore Planet Coaster-but I also feel it sheds some of the magic of RCT.